576759 - Charge Man Stage 2 - Created by Megagamer24


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Recorded times for : 576759 - Charge Man Stage 2

Runner Runner PB Total play time Total deaths Minimum clear deaths

Description of that level

Dr. Cossack is the villain this time! This level, made in Mega Man Maker 1.8, is the second stage in Round 3 of my Classic-style Stages.

2 things first: yes, it is another Charge Man stage, and it is really hard. Near the end of my creation of Round 2, I realized that there would not be enough Robot Masters to make very many Rounds of stages, and I would eventually have to reuse some. So I decided that, starting with Round 3, I would reuse Robot Masters for some stages. For Round 3, exactly half of the Robot Masters were reused, and 4 were new.

This stage is HARD. There are 3 pixel-perfect jumps in this stage, all near the end, with no checkpoints. Bass is recommended as soon as you see him, if you can pass the first pixel-perfect jump. A tip is to get half of Mega Man's left foot off the edge, then jump and move right at the same time. It's very tricky, but I also think that gives this stage a unique feel.

After the first Charge Man Stage, I really wanted to do one where he was on an actual train like in MM5. I had always thought that the train in MM5 was just too big though, so this one I think worked out really well. I decided early on during the making of this stage that the gaps between cars had to be 4 blocks, and each train car had an odd amount of pairs of wheels. I hope you - the person reading this - enjoy my level.

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