576665 - Wily Stage 8 - Created by Megagamer24
Recorded times for : 576665 - Wily Stage 8
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
eduket0 | 3m 46s620 | 0 |
Description of that level
Made in Mega Man Maker 1.8, this is the final level of Round 2 of my Classic-style stages.
When I made this stage, I decided that, since there were no more Robot Masters, I would just make it a normal stage, instead of a Metroidvania. I used some neat tricks to get past 1.8's lack of layering and colored shadows, as well as heavily using what I call the ''Screen Swap Trick'' to make everything look nice.
For the ''Screen Swap Trick'', you basically pull up the minimap, move a screen to somewhere unused, fix the tiles around the edges of the screen, and then return it and it will look really nice. Still works in 1.9 too! Notice on Webmeka how some of the corners of the rooms don't use the corner tile for the tileset, and in the middle of the stage where the lower path comes up to the Proto Man screen, the walls on the other side look like they keep going. Looks crazy weird in Webmeka but is awesome and polished-looking in-game. You can also use it to hide secret areas..... or at least in-game.
There also appears to be an issue where the Bunby Catcher midway through is killed when you have to use Rain Flush. I don't remember having that happen in 1.8, but it appears that standing on the 2nd platform and not the 3rd works best. Though you can also try to complete the section without it or come back and respawn the Bunby Catcher.
When I made this stage, I decided that, since there were no more Robot Masters, I would just make it a normal stage, instead of a Metroidvania. I used some neat tricks to get past 1.8's lack of layering and colored shadows, as well as heavily using what I call the ''Screen Swap Trick'' to make everything look nice.
For the ''Screen Swap Trick'', you basically pull up the minimap, move a screen to somewhere unused, fix the tiles around the edges of the screen, and then return it and it will look really nice. Still works in 1.9 too! Notice on Webmeka how some of the corners of the rooms don't use the corner tile for the tileset, and in the middle of the stage where the lower path comes up to the Proto Man screen, the walls on the other side look like they keep going. Looks crazy weird in Webmeka but is awesome and polished-looking in-game. You can also use it to hide secret areas..... or at least in-game.
There also appears to be an issue where the Bunby Catcher midway through is killed when you have to use Rain Flush. I don't remember having that happen in 1.8, but it appears that standing on the 2nd platform and not the 3rd works best. Though you can also try to complete the section without it or come back and respawn the Bunby Catcher.
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Last Levels uploaded by : Megagamer24
Level Id | Level Name | Best Time | Likes / Dislikes | Plays / DL | Difficulty | Length | ||
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18 | Hard68% | Classic36 |
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15 | Normal40% | Classic37 |
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23 | Hard78% | Classic29 |
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24 | Hard67% | Classic31 |
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22 | Easy32% | Very Long84 |
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21 | Very Hard85% | Very Long83 |
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16 | Normal55% | Long67 |
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12 | Hard73% | Long49 |
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29 | Easy30% | Classic39 |