580824 - Bass? Fish? You Get It? - Created by Joj
Recorded times for : 580824 - Bass? Fish? You Get It?
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths |
Comments
Posted by : joj -
1
0
Thank you for the review, I had no idea question marks did that, I've uploaded a level or two before that used parenthesis and they worked perfectly fine, so I figured question marks would be no different. I've fixed the issues and reuploaded it :)


Thank you for the review, I had no idea question marks did that, I've uploaded a level or two before that used parenthesis and they worked perfectly fine, so I figured question marks would be no different. I've fixed the issues and reuploaded it :)
Posted by : cptmono -
1
0
This level's pretty great. The "How to pronounce Bass????" joke has always been funny to me, and it makes for a good segue into the level itself.
Difficulty-wise, I'd say that this level would probably lie within Mega Man Maker's "Hard" classification, probably between 60 and 70%. While I did end up taking a death (two if you count a casualty caused by a level design mistake), there weren't any setups that felt impossible. While I'm sure Time Slow and Centaur Flash are both useful, the level is profoundly doable without them; I myself opted to forego them entirely.
The level's core gimmicks are Big Fish (Heh.), Frisk Cannons, Floating Spikes, Concrete Lifts, and Breakable Blocks. They all blend together quite nicely, and are used to create setups where the player must mind their movements and use Bass's dash and double jump to their fullest.
Aesthetically, the level is very nice to look at. Mega Man Maker's grass decorations are really pretty, and this level uses them to full effect. The transition to being able to see the sky in the second half is also really nice, and helps give the player the feeling of having made some serious progress.
While the level does have an odd setup or two (You instantly die if you don't hold right as you exit the second Suzak & Fenix fight, and one of the last sections has the starting spot right behind the life bar, which is a bit uncomfortable), they're really minor blemishes in an otherwise excellent level.
Unfortunately, because the level's name contains question marks, the level doesn't load properly if you try to play the online version. This can be easily rectified simply by downloading the level to your computer and playing it from there.
Here's to hoping that either the level creator reuploads the level with a different name or the devs patch out the issue soon.


This level's pretty great. The "How to pronounce Bass????" joke has always been funny to me, and it makes for a good segue into the level itself.
Difficulty-wise, I'd say that this level would probably lie within Mega Man Maker's "Hard" classification, probably between 60 and 70%. While I did end up taking a death (two if you count a casualty caused by a level design mistake), there weren't any setups that felt impossible. While I'm sure Time Slow and Centaur Flash are both useful, the level is profoundly doable without them; I myself opted to forego them entirely.
The level's core gimmicks are Big Fish (Heh.), Frisk Cannons, Floating Spikes, Concrete Lifts, and Breakable Blocks. They all blend together quite nicely, and are used to create setups where the player must mind their movements and use Bass's dash and double jump to their fullest.
Aesthetically, the level is very nice to look at. Mega Man Maker's grass decorations are really pretty, and this level uses them to full effect. The transition to being able to see the sky in the second half is also really nice, and helps give the player the feeling of having made some serious progress.
While the level does have an odd setup or two (You instantly die if you don't hold right as you exit the second Suzak & Fenix fight, and one of the last sections has the starting spot right behind the life bar, which is a bit uncomfortable), they're really minor blemishes in an otherwise excellent level.
Unfortunately, because the level's name contains question marks, the level doesn't load properly if you try to play the online version. This can be easily rectified simply by downloading the level to your computer and playing it from there.
Here's to hoping that either the level creator reuploads the level with a different name or the devs patch out the issue soon.
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Last Levels uploaded by : Joj
Level Id | Level Name | Best Time | Likes / Dislikes | Plays / DL | Difficulty | Length | ||
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47 | Hard80% | Classic33 |
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17 | Removed | Classic33 |
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![]() ![]() | 4m 56s680 | ![]() 5 ![]() |
60 | Hard82% | Classic25 |
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49 | Hard69% | Classic37 |
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41 | Normal47% | Classic24 |
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37 | Kaizoish100% | Short12 |
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![]() ![]() | 9s780 | ![]() 8 ![]() |
33 | Easy27% | Very Short1 |
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![]() ![]() | 1m 32s444 | ![]() 4 ![]() |
70 | Easy31% | Short20 |
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![]() ![]() | 2m 48s156 | ![]() 4 ![]() |
36 | Hard66% | Classic33 |
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44 | Very Hard85% | Huge276 |