562734 - City Calamity - Created by Lock-load
Recorded times for : 562734 - City Calamity
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
eduket0 | 10m 27s845 | 4 |
Description of that level
Dr. Wily has initiated a full-scale invasion of the city - having rebuilt certain Robot Masters to take control of specific areas, and threatening to annihilate the city entirely with his newly built air fortress, the Wily Albatross, if his demands towards the city are not met. It's up to the Blue Bomber, Mega Man, to go forth and stop his mad schemes once more. Jump and shoot over rooftops, investigate the metro, scout a natural park... and perhaps a bit more.
(A sort-of reimagining of my previous levels, City Route [ID: 164076] (which was part of the 2017 Mega Man Maker Level Creation Contest) and its sequel City Patrol [ID: 209053]. It's partially experimental yet traditional (in that it tries to sorta recreate a natural city and landscape whilst still adhering to Mega Man level design), has a progressive difficulty to it, and is very, *very* long. However, unlike the first two levels I made, due to Mega Man Maker having advanced in both stuff and features over time, this is a far richer experience in both aesthetics and level design, making for what I believe to be a stronger experience. It's still not perfect, though; there are times where you can plainly see where I "gave up" on certain parts of the level. But hopefully, it should still be enjoyable.)
(A sort-of reimagining of my previous levels, City Route [ID: 164076] (which was part of the 2017 Mega Man Maker Level Creation Contest) and its sequel City Patrol [ID: 209053]. It's partially experimental yet traditional (in that it tries to sorta recreate a natural city and landscape whilst still adhering to Mega Man level design), has a progressive difficulty to it, and is very, *very* long. However, unlike the first two levels I made, due to Mega Man Maker having advanced in both stuff and features over time, this is a far richer experience in both aesthetics and level design, making for what I believe to be a stronger experience. It's still not perfect, though; there are times where you can plainly see where I "gave up" on certain parts of the level. But hopefully, it should still be enjoyable.)
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