561831 - Megaman Ready To Roll - Enker Fortress 3 - Created by Joacocapurro2003
Recorded times for : 561831 - Megaman Ready To Roll - Enker Fortress 3
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths |
Description of that level
INFO: The third stage of Enker's fortress. It is the fortress' scrap processing area, and combines fire and electric elements. There are also junk tiles in the level, reflecting the scrap processing nature of the level. This level also marks the return of some underused assets like Dynamo Conveyors, Plantforms, Fire Big Tellies and Fuse Xtenders.
The boss of this level is Boobeam Trap, which Enker installed in his fortress to protect it; and it has two phases. In phase 1, there are 8 Boobeam Traps, but one is concealed by the lifebar. Two are protected by 1x2 weapon barriers that require Napalm Bomb and one is protected by a 2x1 weapon barrier that requires Thunder Wool. How they attack needs no introduction, they shoot Roll. Phase 1 is weak to Concrete Shot and semiweak to Thunder Wool. And I hope you bring weapon energy because this boss is immune to Roll Swing (the main weapon). After you defeat all 8 Boobeams, the floor bursts and Roll falls in, and this is where Boobeam Trap's phase 2 starts. This time there are 4 Boobeam Traps in a Boobeam Rail, each moving at a different speed. They also shoot Roll. This time, phase 2 of Boobeam Trap has no primary weakness, but it's semiweak to Napalm Bomb. And yes, it's immune to Roll Swing too. Offscreen cutscene: the floor bursts again and Roll falls in.
The boss of this level is Boobeam Trap, which Enker installed in his fortress to protect it; and it has two phases. In phase 1, there are 8 Boobeam Traps, but one is concealed by the lifebar. Two are protected by 1x2 weapon barriers that require Napalm Bomb and one is protected by a 2x1 weapon barrier that requires Thunder Wool. How they attack needs no introduction, they shoot Roll. Phase 1 is weak to Concrete Shot and semiweak to Thunder Wool. And I hope you bring weapon energy because this boss is immune to Roll Swing (the main weapon). After you defeat all 8 Boobeams, the floor bursts and Roll falls in, and this is where Boobeam Trap's phase 2 starts. This time there are 4 Boobeam Traps in a Boobeam Rail, each moving at a different speed. They also shoot Roll. This time, phase 2 of Boobeam Trap has no primary weakness, but it's semiweak to Napalm Bomb. And yes, it's immune to Roll Swing too. Offscreen cutscene: the floor bursts again and Roll falls in.
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