555699 - Ancient Dungeon - Created by El_veneze_man


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Recorded times for : 555699 - Ancient Dungeon

Runner Runner PB Total play time Total deaths Minimum clear deaths
fati98 5m 42s935 5m 42s935 1 1
ethervil 7m 46s518 7m 46s518 0 0
lunarmagma 7m 56s860 7m 56s860 1 1
deadlock0472 8m 36s709 8m 36s709 0 0
skidcrash 8m 46s716 8m 46s716 0 0
-itsc00k1e- 9m 9s411 9m 9s411 1 1
kizulove 11m 20s865 11m 20s865 0 0
bastybuilds 11m 40s102 11m 40s102 3 3
bielles52 13m 15s174 13m 15s174 4 4
spookykujo 1h 12m 25s386 1h 12m 25s386 0 0
dr_robo 58s107 1

Comments

Posted by : zen -
0
0

Just want to add something here, if this guy never had thought outside the box, we would never have those colored shadows, thx for the huge influence of veneze, toxin g figured out a way to text edit the shadows, consequently turning them official.

One more thing: "hard training and talent are different, but next to real experience they are very alike"

~ Proverb by Zen ~
Posted by : el_veneze_man -
1
0

Hello again, I get your serious point of view on this level, but you don't have to worry about it, afterall, I made this level with the intention of being simple and easy. My expectations about it were never high at all but I uploaded this anyways, however, those pillars were really "A THING" XD. It's kinda funny how this level became so popular when even I didn't take it seriously, but the level made before this one, even if I gave it full dedication, was kinda left forgotten, but it's not big deal, luck is something special.
Once again, I have to thank you for giving me your point of view, it will always contribute to make me make better levels everytime, that way more people can have more fun playing them, and I can enjoy more making them.
People might lack of talent, but skill can always be acquired.
Posted by : iwillwin -
0
1

So everyone and their brother played this crap. Not much good I can say.

Let's talk about the visuals. I suppose the pillars are cool to look at but, MAN it feels like you rely on them! The actaul tile work isn't as impressive to me. It looks 2d while trying to be 3d at the same time. Some parts of tiles are tecnically well badly as well, like the ones where the pattern gets cut off. What a let down.

Next is the level design. Eeeeeehhhhh, it sucks lmao. I saw mopbrothers praised you but let me tell ya, he's full of shit. Play his levels ANY of them and you'll see what I mean. I'm actually working on a praody to mock the sick twisted scum bag but annnywaaay- You have a lot of sections that repeat. The same barrel placements that don't make you think or test your reflextives but simpley stop you on your tracks. How about the same dragon fly appeears than enemy blocks the way section that is repeated at least 10 times. I also didn't care for the fire totem placements, same deal as the barrels, they are easy to snipe and rarely add anything to the stage. This stage had a very neutral difficulkty curve. Maybe that's intentional but it gets stale fast since none layouts are engaging or that interesting to compensate. I feel like the stage could have been cut down by a quarter, hell, maybe even half and NOTHING would be lost.

Not much more to say on this average popular queue stage. It's what I expect these days and It doesn't impress me. You might not care what I'd say but think of it thjis way: You're fairly recent uploader so you've gotten lucky to get popular. You're seemingly praised a lot! But trust me if that's all it takes for you to upload then I've got some news: youre crap levels wont last long! Typically untalented creators like you run out of ideas quickly, run out of "gimmicks" to trirck p[eopkle into upvoting. Once your muse is out, your fucked, you wont' get the upvotes your untalented butt waants: you will give UP! God creates people like you so he can laugh his off while watchi9ng you predestined fate of failure. He baits you into it, only to trap you with depression and failure! Why walk into the trap, when you can walk away and deny the guy that type of pleasure? That's what I mean, that's what I mean. So give up level design forever, give up game design forever, and quit whiel you can.

You might deny my saying, "talent can compare to eanred skilled!". To that, all I have to say is:

"Talent is born, not made" -Thai Proverb

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