555204 - Mm Adv3 - Lv10 - Fortress2 - Warp Zone - Created by Orangemeo
Recorded times for : 555204 - Mm Adv3 - Lv10 - Fortress2 - Warp Zone
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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orangemeo | 12m 7s060 | 40m 20s701 | 3 | 0 |
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obderhode | 13m 28s357 | 13m 28s357 | 1 | 1 |
Description of that level
Megaman Adventure 3 is my third level set fully created by me. I am very proud of how the levels have come together in this particular set, and will feature a total of 12 levels. If you end up enjoying this one, feel free to try Megaman Adventure 1 and 2 / or Megaman Voyage co-developed by my brother and I (his name as Obderhode)! I've always loved Megaman games but tend to find most of the main series (outside of 9-11) a bit too easy most of the time, so I tend to really focus on enemy placement and fun mechanics! I never try to be too challenging and I'm generally very nice with checkpoints!
Level Theme: Warp Zone: The second Fortress level of four stages. As you now have your full arsenal, you will be encouraged to use them - but I test majority buster only if that is your thing too. This one is the traditional "boss rush" style level. You will enter four warp pipes, taking you to remixed levels of two robot masters at a time. I really enjoy how these remixed, particularly the red path! Just like the first fortress stage, a secret boss can be found (much harder to locate though) which can power you through the boss with ease as well as locate a very optional "M Tank"! When I developed my 3rd game, I wanted each boss encounter to feel unique. Fortress bosses are quite lacking - but I tend to have a hard time putting a robot master as the stage final boss. This one has you ride the tornados up to hit the boss. Although I do like it... I sort of wish the tornados weren't as "solid" as they are so that the totem could go through it. Oh well! Nothing I can do about that :)
Level Theme: Warp Zone: The second Fortress level of four stages. As you now have your full arsenal, you will be encouraged to use them - but I test majority buster only if that is your thing too. This one is the traditional "boss rush" style level. You will enter four warp pipes, taking you to remixed levels of two robot masters at a time. I really enjoy how these remixed, particularly the red path! Just like the first fortress stage, a secret boss can be found (much harder to locate though) which can power you through the boss with ease as well as locate a very optional "M Tank"! When I developed my 3rd game, I wanted each boss encounter to feel unique. Fortress bosses are quite lacking - but I tend to have a hard time putting a robot master as the stage final boss. This one has you ride the tornados up to hit the boss. Although I do like it... I sort of wish the tornados weren't as "solid" as they are so that the totem could go through it. Oh well! Nothing I can do about that :)
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