573985 - MM Adv3 Remastered - Stage 14 - Wily 4 - Winding Corridor - Created by Orangemeo
Recorded times for : 573985 - MM Adv3 Remastered - Stage 14 - Wily 4 - Winding Corridor
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths |
Description of that level
Stage: Winding Corridor (Wily 4)
Stage Number: 14
Original 1.8 stage: Adv3, Wily4
This is a fortress stage is part of the level pack, Megaman Adventure 3 Remastered. This is a reimagining of stages found within my 1.8 versions of Megaman Adventure, with a few new stages as well! E-tanks can be taken before going into a stage, too. Megaman is playable always, and Bass has been saved. He has been damaged from his capture, and will no longer be able to double jump.
Theme: This stage is a fitting end to this level pack. I believe I made Adv3 the hardest of my sets so far, and this stage really will punish you if you try to rush through it. Your arsenal helps tremendously here. It is not a very difficult level if you take your time.
Stage Number: 14
Original 1.8 stage: Adv3, Wily4
This is a fortress stage is part of the level pack, Megaman Adventure 3 Remastered. This is a reimagining of stages found within my 1.8 versions of Megaman Adventure, with a few new stages as well! E-tanks can be taken before going into a stage, too. Megaman is playable always, and Bass has been saved. He has been damaged from his capture, and will no longer be able to double jump.
Theme: This stage is a fitting end to this level pack. I believe I made Adv3 the hardest of my sets so far, and this stage really will punish you if you try to rush through it. Your arsenal helps tremendously here. It is not a very difficult level if you take your time.
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