555049 - Mm Adv3 - Lv06 - Charged Railways - Created by Orangemeo
Recorded times for : 555049 - Mm Adv3 - Lv06 - Charged Railways
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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orangemeo | 4m 59s055 | 11m 39s194 | 0 | 0 |
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obderhode | 5m 46s028 | 18m 2s727 | 3 | 1 |
arand0mgi | 2m 4s246 | 1 |
Description of that level
Megaman Adventure 3 is my third level set fully created by me. I am very proud of how the levels have come together in this particular set, and will feature a total of 12 levels. If you end up enjoying this one, feel free to try Megaman Adventure 1 and 2 / or Megaman Voyage co-developed by my brother and I (his name as Obderhode)! I've always loved Megaman games but tend to find most of the main series (outside of 9-11) a bit too easy most of the time, so I tend to really focus on enemy placement and fun mechanics! I never try to be too challenging and I'm generally very nice with checkpoints!
Level Theme: Charged Railways: This was conceptually a hard level for me to create - as I knew I wanted to use those moving magnetized blocks and didn't want to make a train level. This one uses some electricity mechanics and is relatively short compared to my other levels. If you were playing this as a true level pack, it's probably the easiest of my set and a good one to start with. When I developed my 3rd game, I wanted each boss encounter to feel unique. This one has a light pull mechanic every so often making him a little trickier. But it seems if you stay away from Charge Man, he can almost never catch you making him quite simple.
Level Theme: Charged Railways: This was conceptually a hard level for me to create - as I knew I wanted to use those moving magnetized blocks and didn't want to make a train level. This one uses some electricity mechanics and is relatively short compared to my other levels. If you were playing this as a true level pack, it's probably the easiest of my set and a good one to start with. When I developed my 3rd game, I wanted each boss encounter to feel unique. This one has a light pull mechanic every so often making him a little trickier. But it seems if you stay away from Charge Man, he can almost never catch you making him quite simple.
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