552036 - Sydecka Warehouse - Created by Casual_returns
Recorded times for : 552036 - Sydecka Warehouse
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths |
Description of that level
The year is 202X.
The notorious Dr. Wily continues to threaten the world from the shadows. Mega Man has been dispatched to investigate one of Wily's secret warehouses in the remote jungles of South America. It is confirmed that the mad doctor had relocated his remaining regiment of Bitters, Frisk Cannons and Sniper Joes to protect the latest shipment of hulking Sydecka machines. The Blue Bomber was tasked by Dr. Light to destroy every single Sydecka unit before Wily gets the chance to unleash them upon Mega City.
Our brave hero needs all the power he can get, so Dr. Light went ahead and provided him a sample of powerful weapons. It's up to you to decide whether to take them with you - or not.
The notorious Dr. Wily continues to threaten the world from the shadows. Mega Man has been dispatched to investigate one of Wily's secret warehouses in the remote jungles of South America. It is confirmed that the mad doctor had relocated his remaining regiment of Bitters, Frisk Cannons and Sniper Joes to protect the latest shipment of hulking Sydecka machines. The Blue Bomber was tasked by Dr. Light to destroy every single Sydecka unit before Wily gets the chance to unleash them upon Mega City.
Our brave hero needs all the power he can get, so Dr. Light went ahead and provided him a sample of powerful weapons. It's up to you to decide whether to take them with you - or not.
Comments
Posted by : ultrakil456 -
Played, "Sydecka Base". I thought the concept was interesting, as we have to defeat several mini boss types in order to progress. If I had to describe this level, the stage feels like an arena/playground to test Mega Man, and felt less like an actual location that would exist. I think this is due to the stage feeling like a collection of ideas, and there are some interesting ideas in there. Although, you could have made certain gimmicks work together at the end for a better climax. For example, I only recall the red and blue blocks being introduced in one room, but not expanded or used intermittently through out the stage. Also, the stage difficulty was feeling kind of ho-hum for my taste. I guess I would have hoped to have the Sydecka placed to make me think more, the placements are self-explanatory, even at the end. Although, it is not bad to have easier stages, so it's not really a problem. The stage also didn't feel too long, so the "Sydecka unit" idea did not over stay it's welcome. If I had to rate the quality, I would say it's on par. That's to say, it's not a bad stage. Those are my thoughts on your stage, hopeful I didn't sound too pedantic. Thanks for sending it.
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Played, "Sydecka Base". I thought the concept was interesting, as we have to defeat several mini boss types in order to progress. If I had to describe this level, the stage feels like an arena/playground to test Mega Man, and felt less like an actual location that would exist. I think this is due to the stage feeling like a collection of ideas, and there are some interesting ideas in there. Although, you could have made certain gimmicks work together at the end for a better climax. For example, I only recall the red and blue blocks being introduced in one room, but not expanded or used intermittently through out the stage. Also, the stage difficulty was feeling kind of ho-hum for my taste. I guess I would have hoped to have the Sydecka placed to make me think more, the placements are self-explanatory, even at the end. Although, it is not bad to have easier stages, so it's not really a problem. The stage also didn't feel too long, so the "Sydecka unit" idea did not over stay it's welcome. If I had to rate the quality, I would say it's on par. That's to say, it's not a bad stage. Those are my thoughts on your stage, hopeful I didn't sound too pedantic. Thanks for sending it.
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