533769 - Foreshadowing - Puzzle Ideas New And Old - Created by Lancer_11
Recorded times for : 533769 - Foreshadowing - Puzzle Ideas New And Old
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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jde173901 | 22m 19s529 | 22m 19s529 | 11 | 11 |
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challengeman | 28m 49s874 | 28m 49s874 | 9 | 9 |
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nathnolt | 34m 55s553 | 34m 55s553 | 23 | 23 |
vxw | 25m 36s399 | 13 | |||
thetrueshadow | 4m 2s116 | 5 | |||
nathnoltpuzzle | 21s707 | 2 |
Description of that level
This level started with me messing around with an idea i had for a future legend of zelda type level, starting with puzzles. I made a few puzzles showcasing weapon abilities, some I didn't really see used, and some that can be found in example levels. Overall this is a bit of an experiment, as the difficulty curve severely spikes towards the end and nowhere else in the level. The last puzzle lacks polish as I mostly wanted this to be a sharing of ideas rather than a super finalized and revolutionary level. As stated before I do want to make a fairly open zelda type level (once 1.8 is out) complete with proper dungeons, fleshed out puzzles and proper polish put onto it.
The best part about this level, and the part had that the most time put into it is the second to last puzzle with the buster only. It took huge inspiration from escape the space station puzzle example level as I found that example to be a very approachable yet still satisfying to solve puzzle. My thought process was "Why reinvent the wheel?" I'd rather save the move interesting puzzles using similar ideas present for future levels.
The best part about this level, and the part had that the most time put into it is the second to last puzzle with the buster only. It took huge inspiration from escape the space station puzzle example level as I found that example to be a very approachable yet still satisfying to solve puzzle. My thought process was "Why reinvent the wheel?" I'd rather save the move interesting puzzles using similar ideas present for future levels.
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