523449 - Generic Construction Stage 76 - Created by Aze
Recorded times for : 523449 - Generic Construction Stage 76
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
aze | 4m 13s267 | 20m 19s537 | 11 | 0 | |
cctheowl | 6m 19s072 | 6m 19s072 | 0 | 0 | |
silent haxorus | 11m 17s783 | 11m 17s783 | 15 | 15 | |
bountyking | 26m 37s133 | 26m 37s133 | 23 | 23 | |
buried talent | 2m 44s744 | 3 | |||
caio and enzo | 2m 17s685 | 2 |
Comments
Posted by : aze -
Hi thanks for playing and the feedback. I know exactly what you're referring to. I didn't know the blocks didn't respawn till the screen was complete and I fell in love with the idea. I did make it a little bit more lenient because of that. Normally I'm allergic to softlockish or forced weapon usage screen, but this level isn't intended to be too serious at my part. Yes you could use pile driver to still get up the ladder if you failed to get to the block in time (probably would've been better too if I put a big weapon energy as a drop from that block) Or I could've used dust or chill blocks instead but that's a bit cheating to me and I'll explain later. Just so you know if it was my own fangame I'd certainly make em respawn.
The idea with that lift platform screen is if you're good you can get to that plantform right away and go for the e tank if you don't want to deal with the met. As tricky as the met is, it definitely ended up harder to go to the plantform from the lift block. Definitely a mistake at my part, just an idea that didn't work out too well. On the bright side you can make the jump from that plantform to the E tank platform without pile driver.
The level was made with the assets my friend likes a lot and uses most frequently. It was my first Roll exclusive stage, looking at the assets I had I didn't think I could do a lot because I didn't like some of them and some were used a million times before, once even in one of his stages. But I managed to pull it off and I really like how a lot of it turned out, much of the stage is just perfect for Roll instead of the others, cut man being the number one thing. He'd be just stuck there with the others but with Roll it feels like a proper fight, only possible with her. The name's also a reference to some really awful and unhelpful review I had to one of my other stages. I'm still laughing at it even though it's been a long time since I got it.
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Hi thanks for playing and the feedback. I know exactly what you're referring to. I didn't know the blocks didn't respawn till the screen was complete and I fell in love with the idea. I did make it a little bit more lenient because of that. Normally I'm allergic to softlockish or forced weapon usage screen, but this level isn't intended to be too serious at my part. Yes you could use pile driver to still get up the ladder if you failed to get to the block in time (probably would've been better too if I put a big weapon energy as a drop from that block) Or I could've used dust or chill blocks instead but that's a bit cheating to me and I'll explain later. Just so you know if it was my own fangame I'd certainly make em respawn.
The idea with that lift platform screen is if you're good you can get to that plantform right away and go for the e tank if you don't want to deal with the met. As tricky as the met is, it definitely ended up harder to go to the plantform from the lift block. Definitely a mistake at my part, just an idea that didn't work out too well. On the bright side you can make the jump from that plantform to the E tank platform without pile driver.
The level was made with the assets my friend likes a lot and uses most frequently. It was my first Roll exclusive stage, looking at the assets I had I didn't think I could do a lot because I didn't like some of them and some were used a million times before, once even in one of his stages. But I managed to pull it off and I really like how a lot of it turned out, much of the stage is just perfect for Roll instead of the others, cut man being the number one thing. He'd be just stuck there with the others but with Roll it feels like a proper fight, only possible with her. The name's also a reference to some really awful and unhelpful review I had to one of my other stages. I'm still laughing at it even though it's been a long time since I got it.
Posted by : bountyking -
Some really good ideas with the lift platforms, but some sections don't seem well thought out. The screen where you need to race to a cracked block in order to reach a ladder before a Molier can destroy is a nice concept, but because cracked blocks don't come back you only get one shot. Failure means intentionally killing yourself or choosing to restart at the last checkpoint from the menu. There's also the room just above that with a lift platform that doesn't seem to serve a purpose. It looks like it's used to reach a plantform just above it, but you can easily jump to it from the ground. From there, getting to the E-tank on the upper route is just one Pile Driver away. Not as interesting as I first thought it would be.
Other than that, not a bad stage. It really makes you think about what you're doing and not just rush through. Time Slow is helpful for some of the trickier challenges, but never necessary.
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Some really good ideas with the lift platforms, but some sections don't seem well thought out. The screen where you need to race to a cracked block in order to reach a ladder before a Molier can destroy is a nice concept, but because cracked blocks don't come back you only get one shot. Failure means intentionally killing yourself or choosing to restart at the last checkpoint from the menu. There's also the room just above that with a lift platform that doesn't seem to serve a purpose. It looks like it's used to reach a plantform just above it, but you can easily jump to it from the ground. From there, getting to the E-tank on the upper route is just one Pile Driver away. Not as interesting as I first thought it would be.
Other than that, not a bad stage. It really makes you think about what you're doing and not just rush through. Time Slow is helpful for some of the trickier challenges, but never necessary.
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