586874 - I Dont Expect You Guys To Beat This Level Lol - Created by Buried Talent
Recorded times for : 586874 - I Dont Expect You Guys To Beat This Level Lol
| Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
| y-attack | 32s651 | 32s651 | 0 | 0 | |
| buried talent | 2m 22s644 | 2m 22s644 | 0 | 0 | |
| overlordalfredo | 2h 19m 18s001 | 0 | |||
| redphoenix7 | 56s612 | 0 | |||
| andreyfan | 18s236 | 0 |
Description of that level
If you can see this description, please read the following part if you'd like...
I just make this shit level because I'm VERY UPSET to the fact that many MMM players only upvote to easy levels and downvote to hard levels REGARDLESS OF their quality or creativity!
You can imagine that you find a good idea, take efforts to incorporate this idea into a new level, take lots of time to test and fix the level, then upload this level and are annoyed because of these players who just die a few times, be unsatisfied and downvote to your level. Then your passion for making levels DECREASES and no longer make new levels.
You can also imagine that you only take 20 minutes to make a level. No backgrounds, only cutman tilesets used, boring settings, less than 10 screens, less than 5 enemies, and an easy boss. You are surprised and pleased to see that your level gets 10+ upvotes and you think that you are a real master in making levels because many players approve of your level.
And this is what is happening in this game. For many creative makers, their efforts won't be rewarded as they should be, just because it's a little hard? In the long run, who would still take action for a wonderful level.
Those hard levels especially kaizo levels should be treated equally. These makers good at making levels can be satisfied and inspired and other makers can learn to make better levels. Thats just what I want.
THX for your reading!
I just make this shit level because I'm VERY UPSET to the fact that many MMM players only upvote to easy levels and downvote to hard levels REGARDLESS OF their quality or creativity!
You can imagine that you find a good idea, take efforts to incorporate this idea into a new level, take lots of time to test and fix the level, then upload this level and are annoyed because of these players who just die a few times, be unsatisfied and downvote to your level. Then your passion for making levels DECREASES and no longer make new levels.
You can also imagine that you only take 20 minutes to make a level. No backgrounds, only cutman tilesets used, boring settings, less than 10 screens, less than 5 enemies, and an easy boss. You are surprised and pleased to see that your level gets 10+ upvotes and you think that you are a real master in making levels because many players approve of your level.
And this is what is happening in this game. For many creative makers, their efforts won't be rewarded as they should be, just because it's a little hard? In the long run, who would still take action for a wonderful level.
Those hard levels especially kaizo levels should be treated equally. These makers good at making levels can be satisfied and inspired and other makers can learn to make better levels. Thats just what I want.
THX for your reading!
Comments
Posted by : buried talent -
1
0
Hello buddy! I'm surprised that you've been playing this level for so long, and you could make it to the second to last jump 5 times😯 It's impossible for me to do this without any tips😯
In fact, there is definitely a little tip, and it's how I beat this level:
When you are about to slide out, hold left and jump at the same time rather than merely jump. If you jump successfully, just go to make the next leap. If not, you can do it again because you will slide back to your current position, rather than returning back to the start point. This will enhance your fault tolerance😉
I hope it can help you to beat this level😉
Hello buddy! I'm surprised that you've been playing this level for so long, and you could make it to the second to last jump 5 times😯 It's impossible for me to do this without any tips😯
In fact, there is definitely a little tip, and it's how I beat this level:
When you are about to slide out, hold left and jump at the same time rather than merely jump. If you jump successfully, just go to make the next leap. If not, you can do it again because you will slide back to your current position, rather than returning back to the start point. This will enhance your fault tolerance😉
I hope it can help you to beat this level😉
Posted by : overlordalfredo -
1
0
Well that's a bummer. I was hoping your run was legit... I haven't beaten the level yet. But I will come back and beat it (made it to the second to last jump 5 times). It's fun and addicting. And the tiles are perfect for finding a visual queue.
Well that's a bummer. I was hoping your run was legit... I haven't beaten the level yet. But I will come back and beat it (made it to the second to last jump 5 times). It's fun and addicting. And the tiles are perfect for finding a visual queue.
Posted by : y-attack -
0
1
This level is beatable in normal speed,but if you want to beat this level,you will spend a large amount of time.
This level is beatable in normal speed,but if you want to beat this level,you will spend a large amount of time.
You need to be connected to comment levels.
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587031
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586874
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586847
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586707
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586505
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586424
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586294
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586182
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585976
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