574771 - Industrial Inferno - Alt Music Is Flare Man From Mm Rock Force - - Created by Jw1nner
Recorded times for : 574771 - Industrial Inferno - Alt Music Is Flare Man From Mm Rock Force -
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
sixsack | 39s262 | 0 |
Description of that level
*breathes like he's just finished a marathon* It wasn't easy to make and upload this in the same day... But anyways, I'm really proud of this one. I came up with ideas for the ''Industrial Inferno'' while working on a canceled Mega Man full game idea. This feels like it could be a legitimate Mega Man 8-Bit Deathmatch map. I can imagine having Star Crash up on a high ledge, and I can also imagine presses and rising sand. And the alt music... It feels so cool! When making the canceled idea, I used one music track from a Mega Man fangame as the alternate track for the level- and for the stage featuring this mega-machine, I picked Flare Man's stage from Mega Man Rock Force. It's a really underrated track, most know Rock Force's soundtrack for Photon Man and Circuit Man's music. The reason I chose Grenade Man as the boss was because I wanted to use a boss that fit the Industrial Inferno well, but wasn't a fire Robot Master.
Bonus Comment:
I've been wondering, does Mega Man Rock Force have different Robot Masters depending on which character you play as? I had a feeling based off the fact that there are, like, SIXTEEN Robot Master tracks. I've also noticed that half of the bosses are traditional elements, and half are based off bad omens of sorts.
Oh, and happy holidays! Sorry I haven't been uploading lately, I've been experimenting with many, many Mega Man level series ideas- but by the Wily Stages, I usually just give up on the idea... I think I might want to stop going overboard with the ideas- I've been coming up with basic level design, enemies, and gimmicks before making any levels. I need to start simplifying it again, by predetermining nothing but the bosses, weapons, weakness order, and enemy selection. As well as playable characters and such, but my point still stands. Well, in any case, happy holidays, and happy new year!
Bonus Comment:
I've been wondering, does Mega Man Rock Force have different Robot Masters depending on which character you play as? I had a feeling based off the fact that there are, like, SIXTEEN Robot Master tracks. I've also noticed that half of the bosses are traditional elements, and half are based off bad omens of sorts.
Oh, and happy holidays! Sorry I haven't been uploading lately, I've been experimenting with many, many Mega Man level series ideas- but by the Wily Stages, I usually just give up on the idea... I think I might want to stop going overboard with the ideas- I've been coming up with basic level design, enemies, and gimmicks before making any levels. I need to start simplifying it again, by predetermining nothing but the bosses, weapons, weakness order, and enemy selection. As well as playable characters and such, but my point still stands. Well, in any case, happy holidays, and happy new year!
Comments
You need to be connected to comment levels.
Last Levels uploaded by : Jw1nner
Level Id | Level Name | Best Time | Likes / Dislikes | Plays / DL | Difficulty | Length | ||
574995 | 0 0 |
5 | Very Easy0% | Very Short6 |
||||
574917 | 11 3 |
24 | Easy13% | Very Short10 |
||||
574816 | 12 1 |
25 | Very Easy10% | Classic23 |
||||
574771 | 3 1 |
16 | Normal40% | Long65 |
||||
574064 | 3m 35s151 | 23 3 |
65 | Easy19% | Very Long93 |
|||
573986 | 11 5 |
36 | Easy13% | Classic23 |
||||
573980 | 19 4 |
59 | Hard66% | Huge322 |
||||
573875 | 6 3 |
38 | Hard75% | Short14 |
||||
573607 | 5 2 |
13 | Easy22% | Long55 |
||||
573472 | 52s998 | 51 1 |
123 | Very Easy0% | Short13 |