564701 - I Made This In 1-0 - Created by Jw1nner
Recorded times for : 564701 - I Made This In 1-0
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths |
Description of that level
No, seriously. I just made this today, though.
Comments
Posted by : jw1nner -
That makes sense, PlasmaSlash. I was just using the few gimmicks and enemies available back then to try to make a level. This is a little like my old levels, which were VERY short. Maybe I'll try again to make a more challenging version. Though I've only beat Mega Man 6, 10, and 11, using rewinds for 6, and the easiest modes for the others. I think the hardest Mega Man Maker level I've beat is "A Mega Adventure," my long 1.7.0 adventure level.
SnivyMaster, I guess other people have tried this before. Either that, or you're thinking of my "Mega Man 1 Assets Only" level. I just thought to do it when I downloaded the old version. (I had to upload it in the current version, though.)
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That makes sense, PlasmaSlash. I was just using the few gimmicks and enemies available back then to try to make a level. This is a little like my old levels, which were VERY short. Maybe I'll try again to make a more challenging version. Though I've only beat Mega Man 6, 10, and 11, using rewinds for 6, and the easiest modes for the others. I think the hardest Mega Man Maker level I've beat is "A Mega Adventure," my long 1.7.0 adventure level.
SnivyMaster, I guess other people have tried this before. Either that, or you're thinking of my "Mega Man 1 Assets Only" level. I just thought to do it when I downloaded the old version. (I had to upload it in the current version, though.)
Posted by : plasmaslash64 -
This level is too short and lacks an identity, its got interesting gimmicks and enemy placement, but it doesn't really do much with them other then one or two short fights with the cannon and gumball machine, also the first section with the ladybugs is tedious and super easy, id suggest integrating your gimmicks more, mixing them with enemy placement to add challenge and ramping up difficulty with a smooth curve.
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This level is too short and lacks an identity, its got interesting gimmicks and enemy placement, but it doesn't really do much with them other then one or two short fights with the cannon and gumball machine, also the first section with the ladybugs is tedious and super easy, id suggest integrating your gimmicks more, mixing them with enemy placement to add challenge and ramping up difficulty with a smooth curve.
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