557579 - Metroid - Another Mission - Full Game - V2 - 428 Screens - Created by Obderhode
Recorded times for : 557579 - Metroid - Another Mission - Full Game - V2 - 428 Screens
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
obderhode | 1h 16m 48s274 | 1h 16m 48s274 | 0 | 0 |
Description of that level
I just released Version 2 (hopefully the final version) of this project. Metroid - Another Mission is a fully remixed Metroid game based off of the Original's layout. This lets you start with a familiar environment while still feeling like a different game. The addition of Crateria, the second lair, and new features will hopefully make this a fun experience. With the size of the level, there will be some lag that occurs due to MMM, but from my experience with the game, I get almost no lag (with lag spikes really only caused by pausing the game when a lot of your arsenal is unlocked.) If you know all optimal routes, the game can be 100% cleared in around an hour.
Here is a list of the changes from the original upload:
Major:
-Fixed issue where you could soft lock in Kraid's lair if you didn't get the green key for the map room.
-Modified Lower Norfair where you find the 2nd Ridley key due to unintended behavior with freezing one lava instance.
Quality of Life:
-Added more weapon refill capsules in areas that required substantial item use to traverse.
-Changed some enemy placement, making some areas easier.
-Modified some areas in upper Crateria so that most screens no longer require Tango/Super Arrow.
-Modified a few instances where lava pits would kill you if you chose to dash onto the screen from a door.
-Graphical bug in the Save Station near Thunder Claw.
Here is a list of the changes from the original upload:
Major:
-Fixed issue where you could soft lock in Kraid's lair if you didn't get the green key for the map room.
-Modified Lower Norfair where you find the 2nd Ridley key due to unintended behavior with freezing one lava instance.
Quality of Life:
-Added more weapon refill capsules in areas that required substantial item use to traverse.
-Changed some enemy placement, making some areas easier.
-Modified some areas in upper Crateria so that most screens no longer require Tango/Super Arrow.
-Modified a few instances where lava pits would kill you if you chose to dash onto the screen from a door.
-Graphical bug in the Save Station near Thunder Claw.
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