557410 - Mm Adv Revisted - 09 Wily 1 - Wily Train Station - Created by Orangemeo
Recorded times for : 557410 - Mm Adv Revisted - 09 Wily 1 - Wily Train Station
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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orangemeo | 6m 40s754 | 13m 48s252 | 1 | 0 |
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obderhode | 7m 23s209 | 7m 23s209 | 0 | 0 |
dr_robo | 43s626 | 0 |
Description of that level
Overview: This is a level pack that takes a eight stages from my original 3 level packs (MM Adventure 1/2/3) and remixes them greatly. The goal with this pack was to get near classic length more often / refine the stage / and try to make them as traditional as possible. True to how I like to play - I do take away charge buster, so that special weapons can shine. As this is a fortress stage, you start with your entire arsenal. I do think the quality of this level set and the aesthetics is pretty high - I hope you will enjoy them and potentially try the originals as well.
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Level Theme: (Wily Train Station) - My goal with the fortress is to heavily remix the Wily set from the originals. This one focuses on MMA1. You start in a part of the level very reminiscent of the Robot Junkyard stage, which leads to a Train area. This level will have you face off against some of the previous robot masters as it aims to remix their 3 stages.
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As this is a level pack, I do not intend for the robot masters to be played in any particular order. I always test the stages as buster only to ensure it's fair. I will say, the bosses this time generally do not have any weakness to mega buster. E-tanks can be found in all stages, with few being locked behind special weapon use.
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Level Theme: (Wily Train Station) - My goal with the fortress is to heavily remix the Wily set from the originals. This one focuses on MMA1. You start in a part of the level very reminiscent of the Robot Junkyard stage, which leads to a Train area. This level will have you face off against some of the previous robot masters as it aims to remix their 3 stages.
--------------------------
As this is a level pack, I do not intend for the robot masters to be played in any particular order. I always test the stages as buster only to ensure it's fair. I will say, the bosses this time generally do not have any weakness to mega buster. E-tanks can be found in all stages, with few being locked behind special weapon use.
Comments
Posted by : orangemeo -
0
0
MMA is "Megaman Adventure". I pretty much just make level packs. So far, I have three of them titled that way.
Adventure 1/2/3 = Complete, level pack.
Megaman Voyage = Complete. It combines bosses from MMA1/2 and is codeveloped with Obderhode, with bosses from Megaman Quest 1/2
Protoman EXE 1 = 420+ screen, Metroidvania styled in Battle Network Series
Revisted 1 = Almost done (this is fortress 1 of it). It took bosses from MMA1-3 and used stage name and general theme, but completley redid them.


MMA is "Megaman Adventure". I pretty much just make level packs. So far, I have three of them titled that way.
Adventure 1/2/3 = Complete, level pack.
Megaman Voyage = Complete. It combines bosses from MMA1/2 and is codeveloped with Obderhode, with bosses from Megaman Quest 1/2
Protoman EXE 1 = 420+ screen, Metroidvania styled in Battle Network Series
Revisted 1 = Almost done (this is fortress 1 of it). It took bosses from MMA1-3 and used stage name and general theme, but completley redid them.
Posted by : megastudy -
2
0
This stage was definitely longer than "Classic" length, but the challenge was reasonable. (For those struggling with Quick Man, remove the two blocks.) Nice job.


This stage was definitely longer than "Classic" length, but the challenge was reasonable. (For those struggling with Quick Man, remove the two blocks.) Nice job.
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