555783 - Mm Adv3 - Lv08 - Orbital Elevator Version 2 - Created by Orangemeo
Recorded times for : 555783 - Mm Adv3 - Lv08 - Orbital Elevator Version 2
| Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
| orangemeo | 4m 57s950 | 22m 26s545 | 2 | 0 | |
| locklick_ | 15m 37s042 | 15m 37s042 | 3 | 3 |
Description of that level
Version 2: Only a few enemy placement changes and removal of one specific enemy type.
Megaman Adventure 3 is my third level set fully created by me. I am very proud of how the levels have come together in this particular set, and will feature a total of 12 levels. If you end up enjoying this one, feel free to try Megaman Adventure 1 and 2 / or Megaman Voyage co-developed by my brother and I (his name as Obderhode)! I've always loved Megaman games but tend to find most of the main series (outside of 9-11) a bit too easy most of the time, so I tend to really focus on enemy placement and fun mechanics! I never try to be too challenging and I'm generally very nice with checkpoints!
Level Theme: Orbital Elevator: This level has you ultimately ride up a tower to end up and out of Earth. It has some decent combat challenge and overall is light on mechanics. Of the 8 levels, this one benefits more than most from having some of your weapon arsenal due to the enemy types used. When I developed my 3rd game, I wanted each boss encounter to feel unique. This boss, due the nature of how I cannot lock elevators in place, is allowed to fall below the arena into a small portion of the level - leaving you two arenas to fight him in.
Megaman Adventure 3 is my third level set fully created by me. I am very proud of how the levels have come together in this particular set, and will feature a total of 12 levels. If you end up enjoying this one, feel free to try Megaman Adventure 1 and 2 / or Megaman Voyage co-developed by my brother and I (his name as Obderhode)! I've always loved Megaman games but tend to find most of the main series (outside of 9-11) a bit too easy most of the time, so I tend to really focus on enemy placement and fun mechanics! I never try to be too challenging and I'm generally very nice with checkpoints!
Level Theme: Orbital Elevator: This level has you ultimately ride up a tower to end up and out of Earth. It has some decent combat challenge and overall is light on mechanics. Of the 8 levels, this one benefits more than most from having some of your weapon arsenal due to the enemy types used. When I developed my 3rd game, I wanted each boss encounter to feel unique. This boss, due the nature of how I cannot lock elevators in place, is allowed to fall below the arena into a small portion of the level - leaving you two arenas to fight him in.
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