555591 - Mm Adv2 - Lv02 - Energen Woods Version 2 - Created by Orangemeo
Recorded times for : 555591 - Mm Adv2 - Lv02 - Energen Woods Version 2
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
orangemeo | 4m 8s790 | 8m 19s786 | 0 | 0 | |
obderhode | 6m 27s501 | 6m 27s501 | 2 | 2 | |
sakaraka | 11m 47s954 | 11m 47s954 | 11 | 11 | |
benji_1030 | 20m 13s278 | 20m 13s278 | 16 | 16 |
Description of that level
This level has been revamped with improved enemy placement / and slightly altered mechanics for Version 2.
Megaman Adventure 2: This is one of the robot masters of the second level set I've created. I've made substantial improvements to this one over the first: A much nicer weapon selection screen / secrets rarely gated by special weapons / and I've gotten better with enemy placements. I will say, each level is not ever intended to be a push-over though - as I do not find that fun. I think if you give each level a shot, you'll see just how fair and balanced it is. My checkpoints are always very fair and mechanics are always taught in safer environments. Hope you enjoy!
(As with the first one, this is intended to pick the weapons you have earned. All levels played with buster only upon testing and upload / then with special weapons to ensure balance.)
Level Theme: Energen Woods. I really enjoy this levels theming and aesthetic. Overall I think this one is just very easy. With the elevator section, you are NEVER taking a leap of faith. When the elevators stop, you are looking for one of the orange Cossack blocks to ride downwards always. I also have arrows pointing you in the right direction. If there are spikes, you have enough time to react. This level is littered with E-tanks as well, if you know where to look. :)
If you enjoy this one, Megaman Adventure 1 is complete as is Megaman Adventure 3. Similarly, a co-developed game called Megaman Voyage is completed as well which was worked on with user, Obderhode.
Megaman Adventure 2: This is one of the robot masters of the second level set I've created. I've made substantial improvements to this one over the first: A much nicer weapon selection screen / secrets rarely gated by special weapons / and I've gotten better with enemy placements. I will say, each level is not ever intended to be a push-over though - as I do not find that fun. I think if you give each level a shot, you'll see just how fair and balanced it is. My checkpoints are always very fair and mechanics are always taught in safer environments. Hope you enjoy!
(As with the first one, this is intended to pick the weapons you have earned. All levels played with buster only upon testing and upload / then with special weapons to ensure balance.)
Level Theme: Energen Woods. I really enjoy this levels theming and aesthetic. Overall I think this one is just very easy. With the elevator section, you are NEVER taking a leap of faith. When the elevators stop, you are looking for one of the orange Cossack blocks to ride downwards always. I also have arrows pointing you in the right direction. If there are spikes, you have enough time to react. This level is littered with E-tanks as well, if you know where to look. :)
If you enjoy this one, Megaman Adventure 1 is complete as is Megaman Adventure 3. Similarly, a co-developed game called Megaman Voyage is completed as well which was worked on with user, Obderhode.
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