555282 - MM Quest 3 - LV11 - Wily 3 - Castle Gauntlet - Created by Obderhode
Recorded times for : 555282 - MM Quest 3 - LV11 - Wily 3 - Castle Gauntlet
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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obderhode | 7m 42s861 | 7m 42s861 | 1 | 1 |
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orangemeo | 9m 8s273 | 18m 39s127 | 0 | 0 |
Description of that level
Megaman Quest 3 is, as the name suggests, the 3rd level pack I've made on my own (The other two being Quest 1/2 and also the Megaman Voyage Level Pack made with my brother, Orangemeo). It is intended to be a full 8 stage, 4 fortress game. The hope is to play the 8 boss stages in any order, unlocking their power in subsequent stages. My goal was for each stage, while being typically longer than the average Megaman Level (averaging around 40-50 screens), to be extremely fair and balanced. Each main stage should be completable with no damage with just the Mega Buster, with some obviously being easier than others to no damage with the buster alone. My goal with Quest 3 was to for it to be the best of the games I've made thus far, really fine tuning my enemy placement even further and relying on almost no instant death.
This is the third of four Wily stages. This level is my traditional boss gauntlet type stage that is typically the last stage of the Quest games. Each segment is overtaken by two of the fallen robot masters, combining the two stage's mechanics into a fun trial before facing off against both bosses back to back. After conquering the 8 robot masters, you'll face off against Wily. After Wily's surrender, you keep going to discover his lab in shambles. Who caused this?
Boss Weaknesses ========
Spring Man - Spread Drill
Wind Man - Wild Coil
Crash Man - Flame Blast / Mega Buster
Splash Woman - Time Stopper / Mega Buster
Astro Man - Gyro Attack
Flame Man - Water Wave
Hard Man - Wheel Cutter
Metal Man - Copy Vision
Fortress Reoccurring Boss (ProtoMan) - Flame Blast
Fortress 1 - Copy Vision / Spread Drill
Fortress 2 (Main) - Spark Chaser
Fortress 2 (Left) - Water Wave / Spark Chaser
Fortress 2 (Right) - Flame Blast / Spark Chaser
Fortress 3 - Wild Coil / Spark Chaser
Fortress 4 - Wheel Cutter
This is the third of four Wily stages. This level is my traditional boss gauntlet type stage that is typically the last stage of the Quest games. Each segment is overtaken by two of the fallen robot masters, combining the two stage's mechanics into a fun trial before facing off against both bosses back to back. After conquering the 8 robot masters, you'll face off against Wily. After Wily's surrender, you keep going to discover his lab in shambles. Who caused this?
Boss Weaknesses ========
Spring Man - Spread Drill
Wind Man - Wild Coil
Crash Man - Flame Blast / Mega Buster
Splash Woman - Time Stopper / Mega Buster
Astro Man - Gyro Attack
Flame Man - Water Wave
Hard Man - Wheel Cutter
Metal Man - Copy Vision
Fortress Reoccurring Boss (ProtoMan) - Flame Blast
Fortress 1 - Copy Vision / Spread Drill
Fortress 2 (Main) - Spark Chaser
Fortress 2 (Left) - Water Wave / Spark Chaser
Fortress 2 (Right) - Flame Blast / Spark Chaser
Fortress 3 - Wild Coil / Spark Chaser
Fortress 4 - Wheel Cutter
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