555159 - MM Quest 3 - LV09 - Wily 1 - Castle Approach - Created by Obderhode
Recorded times for : 555159 - MM Quest 3 - LV09 - Wily 1 - Castle Approach
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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obderhode | 6m 49s682 | 6m 49s682 | 1 | 1 |
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orangemeo | 7m 52s049 | 27m 2s303 | 5 | 0 |
Description of that level
Megaman Quest 3 is, as the name suggests, the 3rd level pack I've made on my own (The other two being Quest 1/2 and also the Megaman Voyage Level Pack made with my brother, Orangemeo). It is intended to be a full 8 stage, 4 fortress game. The hope is to play the 8 boss stages in any order, unlocking their power in subsequent stages. My goal was for each stage, while being typically longer than the average Megaman Level (averaging around 40-50 screens), to be extremely fair and balanced. Each main stage should be completable with no damage with just the Mega Buster, with some obviously being easier than others to no damage with the buster alone. My goal with Quest 3 was to for it to be the best of the games I've made thus far, really fine tuning my enemy placement even further and relying on almost no instant death.
This is the first of four Wily stages. The stage lightly borrows mechanics from several of the robot master stages, focusing on the bombs from Crash Man and Metal Man's stages. Once inside the castle, you'll encounter quick beams. While it is never needed, using Time Stopper can be highly recommended to get your bearings. While all special weapons serve a purpose here, Copy Vision shines on most of the tanky enemies of the stage. Picket Men in particular go from being a threat to almost a non-existent threat. Yellow Devil waits at the end and the first two attack rounds are pretty standard. Using Nado or the ladder and patience can help his brutal third round.
Boss Weaknesses ========
Spring Man - Spread Drill
Wind Man - Wild Coil
Crash Man - Flame Blast / Mega Buster
Splash Woman - Time Stopper / Mega Buster
Astro Man - Gyro Attack
Flame Man - Water Wave
Hard Man - Wheel Cutter
Metal Man - Copy Vision
Fortress Reoccurring Boss (ProtoMan) - Flame Blast
Fortress 1 - Copy Vision / Spread Drill
Fortress 2 (Main) - Gyro Attack
Fortress 2 (Left) - Water Wave
Fortress 2 (Right) - Flame Blast
Fortress 3 - Spread Drill
Fortress 3, 2nd - Wild Coil
Fortress 4 - Wheel Cutter
This is the first of four Wily stages. The stage lightly borrows mechanics from several of the robot master stages, focusing on the bombs from Crash Man and Metal Man's stages. Once inside the castle, you'll encounter quick beams. While it is never needed, using Time Stopper can be highly recommended to get your bearings. While all special weapons serve a purpose here, Copy Vision shines on most of the tanky enemies of the stage. Picket Men in particular go from being a threat to almost a non-existent threat. Yellow Devil waits at the end and the first two attack rounds are pretty standard. Using Nado or the ladder and patience can help his brutal third round.
Boss Weaknesses ========
Spring Man - Spread Drill
Wind Man - Wild Coil
Crash Man - Flame Blast / Mega Buster
Splash Woman - Time Stopper / Mega Buster
Astro Man - Gyro Attack
Flame Man - Water Wave
Hard Man - Wheel Cutter
Metal Man - Copy Vision
Fortress Reoccurring Boss (ProtoMan) - Flame Blast
Fortress 1 - Copy Vision / Spread Drill
Fortress 2 (Main) - Gyro Attack
Fortress 2 (Left) - Water Wave
Fortress 2 (Right) - Flame Blast
Fortress 3 - Spread Drill
Fortress 3, 2nd - Wild Coil
Fortress 4 - Wheel Cutter
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