555158 - Mm Adv3 - Lv09 - Fortress1 - Castle Sewers - Created by Orangemeo
Recorded times for : 555158 - Mm Adv3 - Lv09 - Fortress1 - Castle Sewers
| Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
| orangemeo | 6m 38s706 | 12m 36s775 | 1 | 0 | |
| obderhode | 7m 10s993 | 14m 41s876 | 0 | 0 |
Description of that level
Megaman Adventure 3 is my third level set fully created by me. I am very proud of how the levels have come together in this particular set, and will feature a total of 12 levels. If you end up enjoying this one, feel free to try Megaman Adventure 1 and 2 / or Megaman Voyage co-developed by my brother and I (his name as Obderhode)! I've always loved Megaman games but tend to find most of the main series (outside of 9-11) a bit too easy most of the time, so I tend to really focus on enemy placement and fun mechanics! I never try to be too challenging and I'm generally very nice with checkpoints!
Level Theme: Castle Sewers: The first Fortress level of four stages. As you now have your full arsenal, you will be encouraged to use them - but I test majority buster only if that is your thing too. This one has you moving through a sewer system as you try to approach Wily's main castle. Overall, this stage is fairly easy! If you find the hidden power up, it will surely help you too. When I developed my 3rd game, I wanted each boss encounter to feel unique. Fortress bosses are quite lacking - but I tend to have a hard time putting a robot master as the stage final boss. This one has you ride the tornados up to hit the boss. Although I do like it... I sort of wish the tornados weren't as "solid" as they are so that the totem could go through it. Oh well! Nothing I can do about that :)
Level Theme: Castle Sewers: The first Fortress level of four stages. As you now have your full arsenal, you will be encouraged to use them - but I test majority buster only if that is your thing too. This one has you moving through a sewer system as you try to approach Wily's main castle. Overall, this stage is fairly easy! If you find the hidden power up, it will surely help you too. When I developed my 3rd game, I wanted each boss encounter to feel unique. Fortress bosses are quite lacking - but I tend to have a hard time putting a robot master as the stage final boss. This one has you ride the tornados up to hit the boss. Although I do like it... I sort of wish the tornados weren't as "solid" as they are so that the totem could go through it. Oh well! Nothing I can do about that :)
Comments
You need to be connected to comment levels.
Last Levels uploaded by : Orangemeo
| Level Id | Level Name | Best Time | Likes / Dislikes | Plays / DL | Difficulty | Length | ||
| |
|
588502
| 5m 12s539 | 1 |
14 | Normal53% | Classic34 |
|
| |
|
588481
| 7m 52s851 | 3 |
17 | Normal57% | Long54 |
|
| |
|
588391
| 1m 57s963 | 2 |
19 | Easy32% | Classic27 |
|
| |
|
588389
| 2m 26s034 | 1 |
19 | Easy29% | Classic25 |
|
| |
|
588386
| 4m 19s509 | 2 |
13 | Easy38% | Classic32 |
|
| |
|
588361
| 4m 55s147 | 2 |
27 | Normal44% | Classic38 |
|
| |
|
588359
| 2m 57s708 | 2 |
24 | Easy27% | Classic34 |
|
| |
|
588354
| 4m 44s983 | 2 |
25 | Normal60% | Long44 |
|
| |
|
588353
| 4m 708 | 1 |
19 | Easy37% | Long48 |
|
| |
|
588324
| 3m 22s951 | 2 |
20 | Normal44% | Long42 |
