555158 - Mm Adv3 - Lv09 - Fortress1 - Castle Sewers - Created by Orangemeo
Recorded times for : 555158 - Mm Adv3 - Lv09 - Fortress1 - Castle Sewers
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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orangemeo | 6m 38s706 | 12m 36s775 | 1 | 0 |
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obderhode | 7m 10s993 | 14m 41s876 | 0 | 0 |
Description of that level
Megaman Adventure 3 is my third level set fully created by me. I am very proud of how the levels have come together in this particular set, and will feature a total of 12 levels. If you end up enjoying this one, feel free to try Megaman Adventure 1 and 2 / or Megaman Voyage co-developed by my brother and I (his name as Obderhode)! I've always loved Megaman games but tend to find most of the main series (outside of 9-11) a bit too easy most of the time, so I tend to really focus on enemy placement and fun mechanics! I never try to be too challenging and I'm generally very nice with checkpoints!
Level Theme: Castle Sewers: The first Fortress level of four stages. As you now have your full arsenal, you will be encouraged to use them - but I test majority buster only if that is your thing too. This one has you moving through a sewer system as you try to approach Wily's main castle. Overall, this stage is fairly easy! If you find the hidden power up, it will surely help you too. When I developed my 3rd game, I wanted each boss encounter to feel unique. Fortress bosses are quite lacking - but I tend to have a hard time putting a robot master as the stage final boss. This one has you ride the tornados up to hit the boss. Although I do like it... I sort of wish the tornados weren't as "solid" as they are so that the totem could go through it. Oh well! Nothing I can do about that :)
Level Theme: Castle Sewers: The first Fortress level of four stages. As you now have your full arsenal, you will be encouraged to use them - but I test majority buster only if that is your thing too. This one has you moving through a sewer system as you try to approach Wily's main castle. Overall, this stage is fairly easy! If you find the hidden power up, it will surely help you too. When I developed my 3rd game, I wanted each boss encounter to feel unique. Fortress bosses are quite lacking - but I tend to have a hard time putting a robot master as the stage final boss. This one has you ride the tornados up to hit the boss. Although I do like it... I sort of wish the tornados weren't as "solid" as they are so that the totem could go through it. Oh well! Nothing I can do about that :)
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