554888 - MM Quest 3 - LV02 - Wind Farm - Created by Obderhode
Recorded times for : 554888 - MM Quest 3 - LV02 - Wind Farm
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
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orangemeo | 8m 2s907 | 19m 42s023 | 1 | 0 |
Description of that level
Megaman Quest 3 is, as the name suggests, the 3rd level pack I've made on my own (The other two being Quest 1/2 and also the Megaman Voyage Level Pack made with my brother, Orangemeo). It is intended to be a full 8 stage, 4 fortress game. The hope is to play the 8 boss stages in any order, unlocking their power in subsequent stages. My goal was for each stage, while being typically longer than the average Megaman Level (averaging around 40-50 screens), to be extremely fair and balanced. Each main stage should be completable with no damage with just the Mega Buster, with some obviously being easier than others to no damage with the buster alone. My goal with Quest 3 was to for it to be the best of the games I've made thus far, really fine tuning my enemy placement even further and relying on almost no instant death.
There are secrets in certain stages, several requiring nothing, and most others requiring only the Wheel Cutter. Nado can be unlocked in this stage with Wheel Cutter as well.
This stage, the Wind Farm, is based off of, well, Wind Farms. I think I was able to take one primary gimmick, the windmills from MM11 and create a truly fun and unique level from it. I think the level has a great sense of difficulty progression and ends in a Wind Man fight that ends up surprisingly challenging, as normally Wind Man is quite the pushover. I'm proud of this one and I think it aesthetically looks really nice too!
Boss Weaknesses ========
Spring Man - Spread Drill
Wind Man - Wild Coil
Crash Man - Flame Blast / Mega Buster
Splash Woman - Time Stopper / Mega Buster
Astro Man - Gyro Attack
Flame Man - Water Wave
Hard Man - Wheel Cutter
Metal Man - Copy Vision
Fortress Reoccurring Boss (ProtoMan) - Flame Blast
Fortress 1 - Copy Vision / Spread Drill
Fortress 2 (Main) - Gyro Attack
Fortress 2 (Left) - Water Wave
Fortress 2 (Right) - Flame Blast
Fortress 3 - Spread Drill
Fortress 3, 2nd - Wild Coil
Fortress 4 - Wheel Cutter
There are secrets in certain stages, several requiring nothing, and most others requiring only the Wheel Cutter. Nado can be unlocked in this stage with Wheel Cutter as well.
This stage, the Wind Farm, is based off of, well, Wind Farms. I think I was able to take one primary gimmick, the windmills from MM11 and create a truly fun and unique level from it. I think the level has a great sense of difficulty progression and ends in a Wind Man fight that ends up surprisingly challenging, as normally Wind Man is quite the pushover. I'm proud of this one and I think it aesthetically looks really nice too!
Boss Weaknesses ========
Spring Man - Spread Drill
Wind Man - Wild Coil
Crash Man - Flame Blast / Mega Buster
Splash Woman - Time Stopper / Mega Buster
Astro Man - Gyro Attack
Flame Man - Water Wave
Hard Man - Wheel Cutter
Metal Man - Copy Vision
Fortress Reoccurring Boss (ProtoMan) - Flame Blast
Fortress 1 - Copy Vision / Spread Drill
Fortress 2 (Main) - Gyro Attack
Fortress 2 (Left) - Water Wave
Fortress 2 (Right) - Flame Blast
Fortress 3 - Spread Drill
Fortress 3, 2nd - Wild Coil
Fortress 4 - Wheel Cutter
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