554882 - Mm Adv3 - Lv01 - Magnet Themepark - Created by Orangemeo
Recorded times for : 554882 - Mm Adv3 - Lv01 - Magnet Themepark
| Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
| orangemeo | 6m 52s959 | 23m 20s376 | 4 | 0 | |
| obderhode | 7m 17s021 | 14m 42s043 | 3 | 1 | |
| apple123and | 6m 14s834 | 5 |
Description of that level
Megaman Adventure 3 is my third level set fully created by me. I am very proud of how the levels have come together in this particular set, and will feature a total of 12 levels. If you end up enjoying this one, feel free to try Megaman Adventure 1 and 2 / or Megaman Voyage co-developed by my brother and I (his name as Obderhode)! I've always loved Megaman games but tend to find most of the main series (outside of 9-11) a bit too easy most of the time, so I tend to really focus on enemy placement and fun mechanics! I never try to be too challenging and I'm generally very nice with checkpoints!
Level Theme: Magnet Themepark: I am very thrilled with how this one turns out. I got the idea from placing the rotating platforms over a Ferris wheel background and instantly loved it. This level uses a bit of electricity mechanics as well as some red/blue blocks to make it engaging. Magnets are incorporated lightly, as I know their mechanics are a bit different. When I developed my 3rd game, I wanted each boss encounter to feel unique. I will say that this one is a bit on the more challenging side - but he does take double damage and is very safe in most cases if you stay to the right. (I generally find Magnet Man far too easy) I hope you enjoy!
Level Theme: Magnet Themepark: I am very thrilled with how this one turns out. I got the idea from placing the rotating platforms over a Ferris wheel background and instantly loved it. This level uses a bit of electricity mechanics as well as some red/blue blocks to make it engaging. Magnets are incorporated lightly, as I know their mechanics are a bit different. When I developed my 3rd game, I wanted each boss encounter to feel unique. I will say that this one is a bit on the more challenging side - but he does take double damage and is very safe in most cases if you stay to the right. (I generally find Magnet Man far too easy) I hope you enjoy!
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587920
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587911
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587906
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587903
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587900
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587897
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587894
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