526767 - Knight Man Stage 8 Final - Created by Hunterx57


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Recorded times for : 526767 - Knight Man Stage 8 Final

Runner Runner PB Total play time Total deaths Minimum clear deaths
hunterx57 4m 50s907 4m 50s907 1 1
mega marino 5m 54s484 5m 54s484 3 3
cctheowl 6m 44s795 6m 44s795 2 2
hyperconvoy69 29m 41s704 29m 41s704 14 14

Description of that level

This is a preset play order level pack, Stage 8 is a gigantic stage that takes the place of Wily stages, above average difficulty with anti-damage boosting tech in place. After each stage Mega Man will unlock a new weapon for the following stage.

-Mega Man Final- (Hard Boss Rooms)
526792 - Cut Man Stage 1 Final (reupload)
526787 - Crash Man Stage 2 Final (reupload)
526785 - Top Man Stage 3 Final (reupload)
526781 - Metal Man Stage 4 Final (reupload)
526774 - Time Man Stage 5 Final (reupload)
526771 - Pharaoh Man Stage 6 Final (reupload)
526770 - Napalm Man Stage 7 Final (reupload)
526767 - Knight Man Stage 8 Final (reupload)

Facts: Due to a lack of motivation at the time, Knight Man Stage 8 Final became the replacement for Wily Stages, with designs inspired by Cube (1997)
This is the final stage of my 'Final' series.

Notes: Unfortunately there is a 4 room loop that cannot be escaped. If you find yourself in a sequence of 4 rooms that only allow you to loop between themselves until you die, you should pause and restart from your last C. Point. Unfortunately I don't want to reupload this stage due to how I placed my stages on my maker profile with upload order, so this design flaw will be left in the stage. There are no true soft locks, all checkpoints can reach the end of the stage.

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