520233 - Water Sanctuary - Created by Zen
Recorded times for : 520233 - Water Sanctuary
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
fati98 | 5m 22s605 | 5m 22s605 | 2 | 2 | |
railannad | 5m 42s590 | 5m 42s590 | 2 | 2 | |
jde173901 | 7m 16s971 | 7m 16s971 | 4 | 4 | |
game master man | 7m 36s928 | 7m 36s928 | 4 | 4 | |
gigar | 8m 20s601 | 8m 20s601 | 1 | 1 | |
reddy | 8m 55s988 | 8m 55s988 | 6 | 6 | |
apple123and | 9m 32s734 | 16m 39s505 | 8 | 4 | |
red5pizza_1995 | 10m 42s495 | 10m 42s495 | 1 | 1 | |
lunar chris | 13m 33s063 | 13m 33s063 | 14 | 14 | |
kuumba | 16m 56s342 | 16m 56s342 | 26 | 26 | |
doriko | 28m 30s045 | 28m 30s045 | 13 | 13 | |
caio and enzo | 24m 38s923 | 1 | |||
panda_amanda | 14m 22s189 | 14 | |||
ninoboy66 | 12m 27s906 | 5 | |||
zen | 4m 27s647 | 2 |
Description of that level
Don't forget to drink wotah!
Comments
Posted by : iwillwin -
Too long. Beautiful graphics but it's too long. Copy and paste mini boss. There's no reason to make the final boss optional harder, no player will do that. A joke.
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Too long. Beautiful graphics but it's too long. Copy and paste mini boss. There's no reason to make the final boss optional harder, no player will do that. A joke.
Posted by : apple123and -
Difficulty: 6/10
Beauty: 6.5/10
Gimmick: 4/10
First of all, the character is Roll, damage of Roll is only half of Mega Man and only available for short distance attack, so it makes difficulty of the stage enlarge into a certain level. The enemies are blue colour, plus the background. It is needed to spend time to find them. In the second half part, there are enemy floods. It increases the difficulty of the stage. Meanwhile, for the boss, if players fight the 'wind man and crystal man' two times, the difficulty will be up to 6.5/10 because there are gimmick flood after defeating them.
The beauty of this level is not bad. Those blocks are well designed and suitable, not chaos. It can bring people sense of sea clearly. Those yellow blocks make the level not too single. And make people feel that they are in an adventure of ancient golden sea city.
The number of gimmick is reasonable. It makes people not feel boring and increase the difficulty. However, there are a little bit gimmick floods in the sections of 'defeating wind man and crystal man'. Spikes, enemies, Roll, those three factors make me feel flood to me. Overall, those gimmicks are used in suitable conditions.
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0
Difficulty: 6/10
Beauty: 6.5/10
Gimmick: 4/10
First of all, the character is Roll, damage of Roll is only half of Mega Man and only available for short distance attack, so it makes difficulty of the stage enlarge into a certain level. The enemies are blue colour, plus the background. It is needed to spend time to find them. In the second half part, there are enemy floods. It increases the difficulty of the stage. Meanwhile, for the boss, if players fight the 'wind man and crystal man' two times, the difficulty will be up to 6.5/10 because there are gimmick flood after defeating them.
The beauty of this level is not bad. Those blocks are well designed and suitable, not chaos. It can bring people sense of sea clearly. Those yellow blocks make the level not too single. And make people feel that they are in an adventure of ancient golden sea city.
The number of gimmick is reasonable. It makes people not feel boring and increase the difficulty. However, there are a little bit gimmick floods in the sections of 'defeating wind man and crystal man'. Spikes, enemies, Roll, those three factors make me feel flood to me. Overall, those gimmicks are used in suitable conditions.
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