361419 - Magma Hideout -revamped- - Created by Zen
Recorded times for : 361419 - Magma Hideout -revamped-
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths |
Comments
Posted by : zen -
Actually my deleted levels were popular, becuz they were shit, I threw them away and started doing my own styled stages.
No tutorials, no text edits and nobody's tips.
It's so joyful for me to edit some maps in my free time from work and college.
And Werty Deluxe seems far more reasonable at least, something you are really far to be ^^
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Actually my deleted levels were popular, becuz they were shit, I threw them away and started doing my own styled stages.
No tutorials, no text edits and nobody's tips.
It's so joyful for me to edit some maps in my free time from work and college.
And Werty Deluxe seems far more reasonable at least, something you are really far to be ^^
Posted by : iwillwin -
I see what's happening. You only have level from 2019, nowhere near "since the beginning", meaning that you deleted your past levels. It can mean one of two things: you listened to the haters and deleted your "bad" levels, or you didn't like that your past levels were unpopular and deleted them as a result. Actually, it could very well be both of those! You preach self-improvement while also removing evidence of your "improvement" and only keeping your "good" levels up for public view. My point is, YOU'RE A HYPOCRITE!
But on to the stage at hand, you enabled double damage, with no option to switch to mega man. Artificial difficulty forced on the player for no reason. I love the two E-Tanks at the beginning, as if you knew the artificial difficulty was there but were too prideful to fix the issue. This is a band aid solution to your own selfishness. Speaking of artificial difficulty, nice MM9 lava laser placements designed to force damage from the Fire Tellies. This amateur design is seen throughout the entire stage.
Gotta love the filler near the beginning with the flat arena Crash Man. It serves the purpose of giving us the Flame Man weapons, but why did we need pointless filler to get it? Either craft a level layout to get it or just scrap it entirely. Again, this philosophy of keeping flawed design is a totem to your pridefulness. Even adding the epic wily capsule 4 music, now that's just taking the piss!
Useless weapons. Overall, the stage never really encourages or requires you to pull out the weapons. It's all easily doable with the buster only. "But you will complain when I force weapon usage!" Could you get your head out of your rear and stop pretending you don't know what I'm talking about. STOP BEING ARROGANT!
The bosses really highlight this. Why add weapons if you will never use them? Especially since their weakness is not the weapons, but in fact the proto buster. Why?
Like your last stage, you repeat a lot of the same gimmicks, but it never truly becomes interesting or legitimately threatening.
If you need advice on how to make an actually GOOD stage, refer to "-extrapro-", or as you most likely know them as, "WertyDeluxe". They are harsh on levels submitted but that's because they are actually fucking GOOD. Stop the bullshit, get your head out of your ASS, and start making something worth time. Otherwise, quit game designe forever.
Will you listen, or will you continue to listen to ego?
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I see what's happening. You only have level from 2019, nowhere near "since the beginning", meaning that you deleted your past levels. It can mean one of two things: you listened to the haters and deleted your "bad" levels, or you didn't like that your past levels were unpopular and deleted them as a result. Actually, it could very well be both of those! You preach self-improvement while also removing evidence of your "improvement" and only keeping your "good" levels up for public view. My point is, YOU'RE A HYPOCRITE!
But on to the stage at hand, you enabled double damage, with no option to switch to mega man. Artificial difficulty forced on the player for no reason. I love the two E-Tanks at the beginning, as if you knew the artificial difficulty was there but were too prideful to fix the issue. This is a band aid solution to your own selfishness. Speaking of artificial difficulty, nice MM9 lava laser placements designed to force damage from the Fire Tellies. This amateur design is seen throughout the entire stage.
Gotta love the filler near the beginning with the flat arena Crash Man. It serves the purpose of giving us the Flame Man weapons, but why did we need pointless filler to get it? Either craft a level layout to get it or just scrap it entirely. Again, this philosophy of keeping flawed design is a totem to your pridefulness. Even adding the epic wily capsule 4 music, now that's just taking the piss!
Useless weapons. Overall, the stage never really encourages or requires you to pull out the weapons. It's all easily doable with the buster only. "But you will complain when I force weapon usage!" Could you get your head out of your rear and stop pretending you don't know what I'm talking about. STOP BEING ARROGANT!
The bosses really highlight this. Why add weapons if you will never use them? Especially since their weakness is not the weapons, but in fact the proto buster. Why?
Like your last stage, you repeat a lot of the same gimmicks, but it never truly becomes interesting or legitimately threatening.
If you need advice on how to make an actually GOOD stage, refer to "-extrapro-", or as you most likely know them as, "WertyDeluxe". They are harsh on levels submitted but that's because they are actually fucking GOOD. Stop the bullshit, get your head out of your ASS, and start making something worth time. Otherwise, quit game designe forever.
Will you listen, or will you continue to listen to ego?
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Last Levels uploaded by : Zen
Level Id | Level Name | Best Time | Likes / Dislikes | Plays / DL | Difficulty | Length | ||
563613 | 48m 58s146 | 7 12 |
47 | Kaizoish100% | Classic31 |
|||
561637 | 16m 50s144 | 9 4 |
31 | Hard80% | Huge147 |
|||
559023 | 16m 3s686 | 6 9 |
44 | Kaizoish98% | Classic36 |
|||
558769 | 38m 36s992 | 9 6 |
43 | Removed | Huge122 |
|||
558458 | 40m 5s966 | 3 12 |
33 | Kaizoish96% | Huge102 |
|||
558261 | 0 3 |
16 | Removed | Huge102 |
||||
557265 | 10m 9s607 | 15 4 |
33 | Hard71% | Long60 |
|||
556261 | 9 4 |
35 | Very Hard90% | Long63 |
||||
556210 | 27m 42s981 | 3 0 |
18 | Removed | Huge104 |
|||
552772 | 33m 26s101 | 11 3 |
41 | Very Hard86% | Long65 |