194864 - Progress Man - Created by Hunterx57 3
Recorded times for : 194864 - Progress Man
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
mega marino | 7m 18s740 | 7m 18s740 | 31 | 31 | |
flying kyuubi | 7m 55s833 | 8m 2s900 | 34 | 34 | |
enki lml | 10m 2s539 | 10m 2s539 | 36 | 36 | |
jimmichanga88 | 12m 14s112 | 12m 14s112 | 18 | 18 | |
bmvent22 | 12m 39s922 | 12m 39s922 | 19 | 19 | |
hyperconvoy69 | 13m 25s334 | 13m 25s334 | 28 | 28 | |
neoscyther | 14m 30s333 | 26m 6s051 | 31 | 16 | |
kuumba | 28m 58s688 | 28m 58s688 | 128 | 128 |
Description of that level
You are Progress Man,
You start with nothing, and seek to become great.
Death cannot stop you, and every step forward is progress towards your ultimate goal.
Warning: The version this stage was made in, cannot handle holding 8 keys simultaneously. Be sure to spend your keys early in the shop, or do not unlock the weapon energy refill checkpoint door, in order to avoid a forced hard reset/softlock. Also checkpoints do not deactivate when a new checkpoint is activated in this version of the game, so be sure to time your checkpoint resets appropriately, or be aware that you can lose progress.
You start with nothing, and seek to become great.
Death cannot stop you, and every step forward is progress towards your ultimate goal.
Warning: The version this stage was made in, cannot handle holding 8 keys simultaneously. Be sure to spend your keys early in the shop, or do not unlock the weapon energy refill checkpoint door, in order to avoid a forced hard reset/softlock. Also checkpoints do not deactivate when a new checkpoint is activated in this version of the game, so be sure to time your checkpoint resets appropriately, or be aware that you can lose progress.
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